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Step 3: Try to run it with Proton 5.0-10 and it will crash most likely Step 1d: Steam > settings > Downloads > CLEAR Download Cache You need to know your Steam username and password because CLEARING DOWNLOAD CACHE will force you to login to steam again Step 1c: Delete /home/$USER/.steam/steam/steamapps/common/Company of Heroes 2/ Step 1b: Delete /home/$USER/.steam/steam/steamapps/compatdata/231430 Step 1a: Go to steam > Right Click COH2 > Manage > Uninstall So you dont waste your time reading all the crap i posted before. When I Alt-Tab aka change views in my Xorg environment, I can't switch back to the game.
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that I haven't found an existing compatibility report for this game.It does have a Linux port 5.x, but I need to run under Proton to play multiplier online. Driver/LLVM version: 4.6 (Compatibility Profile) Mesa 20.2.3 (git-8440307a61)ītw Neither Proton 5.13-3 or the Steam Linux Runtime is able to launch this game.Issue transferred from posted on T04:42:44: Compatibility Report Unable to alt+tab away and back, aka Xorg focus view PROTON_NO_ESYNC=1 MANGOHUD=1 MANGOHUD_CONFIG=cpu_temp,gpu_temp,position=top-left,width=405 RADV_PERFTEST=aco %command% Playing as OKW (obercommando west) spawn 4 volksgrenadier squads in close distance to each other, freeze should occur in about 5 seconds.
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Start the custom game build more than 6 infantry units, play. I did some additional testing and it appears that bug occurs only when a larger group of infantry units are close to each other, when spread across the map even in groups of 2 the bug does not occur(game freeze).
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There is a known workaround to reduce (what I understand) the number of sounds played in game at once, decreasing sound looping but in competitive gaming, that solution is not acceptable. when the game is stuck on a fully loaded screen, but the actual match does not start, the environment sounds of actual match plays correctly but player input does not work.Įsync off prevents the game from freezing but it causes in match sound loops when there are multiple sounds played (more than 2 units shooting causes sound loop) when multiple sound sources played, the sound loop is permanent and that causes the inability to exit the match to the main menu. Sometimes, it seems to be random (I couldn't tie any variables affecting the occurrence of this bug) the game gets stuck/freeze when the game finishes loading a match. if less than 6 infantry units are on the field game works perfectly. Game freeze when more than 6 infantry units are present/spawn ,I am using the Cheatcommands II mod to do the testing and spawn units.
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